\chapter{Problem Statement} \label{ProblemStatement}
%How to make a multiplayer videogame that utilizes asymmetric information on a single screen by the use of a traditional game controller?

%How can asymmetric information be mediated using a traditional game controller in a multiplayer videogame centered around a single screen.

%OLD:
%How many unique types of information can be mediated using a traditional game controller in a multiplayer videogame centered around a single screen?

%How can different types of information be delivered asymmetrically to players through haptical patterns in a game controller? How much need is there for additional modalities for the information to make sense? How can the information be used as an integral part of a local multiplayer game?

\textbf{How can asymmetric information be delivered to players through haptic patterns in a game controller?}

Some of the topics that need to be dealt with are: is it possible to deliver information via controller vibrations without others noticing it? What patterns should be used? How fast and/or efficiently can the information be communicated to players?

%What are the options in regards to using vibration in the controller? What are the pros and cons for simple patterns versus complex patterns? How much information can be delivered via the haptic pattern, and how fast and/or efficiently can it be understood?